Saturday 2 November 2013

Soutions with Respect to lack of Space on your Farm

Any farming game I ever played on Facebook presented ongoing problems with respect to the amount of space allotted to the player.  Essentially, one of the goals of the producers of any 'free' game is to persuade players to invest real money in the game at every possible opportunity.  Special items that can be obtained only with 'premium' cash are one method by which players are induced to spend money.   A more subtle method is to offer new free options in the form of buildings, decorations and other items.  Invariably, there is insufficient space on the original farm to place all of these.  The player then either must sell or otherwise rid himself/herself of some of the existing items on the farm or EXPAND the farm.  The need to make Farm Expansions in order to accommodate new options probably is the most successful marketing ploy in any farming simulation game. 

Family Farm is no exception in this respect.  Although it is one of the few farming simulation games that actually GIVES players premium cash on a regular basis as a reward for logging into the game daily, the constant release of new animals, machines and crafting buildings, not to mention decorations, make it very difficult for any serious player to resist the lure of a farm expansion or two... or three.

Farm expansions can be purchased with Coins as well as premium cash in the form of RC but the ability to do so is limited by the player's own experience Level.  As his/her experience Level increases, the ability to pay for more Farm Expansions with coins will be unlocked but of course, the amount of Coins required will increase with each expansion as does the amount of RC required for the same expansion.

Veteran players avidly watch for sales on farm expansions.  One usually can see an announcement of a reduction in the price of any expansion on the margin of the Farm itself.  20% reductions in price are the usual sale that is offered and it usually will last for two days.  Reductions in the price of premium cash are offered at least once every month as well.  Again, the veteran player will purchase his/her premium cash at the sale price, then wait for the land expansion sale before expanding his/her Farm.

Apart from Farm expansions, however, there are some ways to conserve space within the game itself.  The Warehouse, the Tree Storehouse and the Animal House are different ways by which space can be made on the Farm.

The Warehouse is purely a storage building, but it can house Animals, Buildings, Machines and Decorations.  It will not accommodate Trees.  The Tree Storehouse is another storage option that is restricted to Trees.  Obviously both buildings must be placed on the Farm but ultimately, they do free space on the Farm.  In particular, the Warehouse can be upgraded to house more Items.  At Level 13, for example, it can house a total of 140 Items

The Animal House is a fairly new option in Family Farm and it differs from the Warehouse and Tree Storehouse insofar as it is an 'active' building where Animals can be housed and yet used at the same time.  In fact, it is a very useful option as it allows automatic collection of products from the Animals placed within its precinct.  The essential difference between automatic collections from an
Animal housed in the Animal House and the same Animal placed on the Farm is the requirement of Gasoline to trade for 'Time Points' for the Animal House collection and OP for any Animal on the Farm.  Another difference is the ability to choose the price number of products one wishes to collect from any Animal in the Animal House.  If one chooses the automatic option for any Animal or Machine on the Farm, the mechanism will continue until one shuts it off manually, one exhausts all OP or one exhausts the material or materials required to produce the product.  In this sense, the Animal House is far superior, provided always that one has sufficient Gasoline to trade for 'Time Points' to use for the production.

OP or Operation Points sometimes are confusing to a new player.  One acquires them in a number of different ways.  OP can be given as a Reward for completing a Quest.  One can trade Items from the Gift Box for OP as well.  Materials that are used to build Machines as well as unused Items requested from neighbours for Quests can be traded for OP.  One of the most profitable trades is that of the Sail, a material used to complete construction of a Brick Mill.  Often Farmers will request Sails from their Neighbours because one Sail can be traded for 30 OP while all other materials or items can be traded for a maximum of 10 OP. 

1 comment:

  1. how do you use your op points in the Animal house... I have plenty but all I see is the gasoline which I'd rather not use for the Animal house....

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